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ASO·Updated ·7 min read

App Store Creative Assets: What to Ship This Fall

Apple’s new Creative Assets go live on the App Store this fall. Here is what they are, where they appear in iOS 27, how Asset Library works, and how to prepare headers and search art without throwing away your screenshots.

Lavender sticker-collage of App Store Creative Assets with a header banner, SEARCH card, HEADER card, and 2026 pill

Quick answer

What are App Store Creative Assets and what should developers do before the fall 2026 launch?

Creative Assets are new marketing images and videos for the App Store in iOS 27 and iPadOS 27. They appear in the product page header, search results, In-App Events, featuring, Custom Product Pages, Product Page Optimization, and Apple Ads. They complement screenshots and app previews, and can highlight brand, seasonal offers, or new content. Upload them in App Store Connect Asset Library this fall, independently of an app version.

  • New placements: product page header and search results (plus events, ads, and featuring)
  • Not a screenshot replacement — they sit above and beside your in-use visuals
  • Asset Library lets you submit art without shipping a binary
  • Use product page preview for Dark Mode, languages, and orientations
  • Assets shown on the App Store must still meet a 4+ content bar
On this page

For years the App Store listing was a fixed stack: icon, name, screenshots, optional preview. WWDC26 changed that. Apple is adding Creative Assets — rich images and videos that can live in the product page header and in search results — and a new Asset Library so you can review them without waiting on a binary.

Apple announced the system on June 8, 2026 and, on August 5, published asset best practices plus Figma, Photoshop, and Pixelmator templates . The placements ship this fall on iOS 27 and iPadOS 27. This guide is the practical version: what to make, what not to copy from your screenshots, and how to keep the listing honest.

What Creative Assets are (and are not)

Creative Assets are marketing images and videos that complement app previews and screenshots. Screenshots and previews still have to show the app in use. Creative Assets can go further: brand, a seasonal drop, a new world or mode, a mood. They still have to relate to what the app actually does.

Creative Assets vs screenshots vs app previews
AssetJobTypical content
Creative AssetSet mood and promise in header, search, events, ads, and featuringBrand, season, new content, one clear idea
ScreenshotsProve the in-app experience on the product page (and in search if you skip search art)Real UI with a short benefit caption
App preview15–30 second demo that can autoplay ahead of screenshotsOne representative flow, muted-first

Treat Creative Assets as the billboard and screenshots as the proof. If the header promises a feeling the first three frames cannot show, conversion will drop.

Where Creative Assets appear

  • Product page header — the first visual at the top of the listing on iOS 27 and iPadOS 27.
  • Search results — on the App Store and in the Apple Games app, before anyone opens the page.
  • In-App Events — event card (16:9) and event details (9:16).
  • Custom Product Pages and Product Page Optimization — you can test header and search art the same way you test screenshots.
  • Apple Ads — Today tab and search campaigns can reuse the same creative system.
  • Featuring — editorial placements can pick up the same visuals.

Apple also lets you ship a universal Creative Asset that covers both the header and search result. That is the right default for a small team: one composition, one review, consistent recognition. Split header vs search only when you have a reason — for example a cinematic header and a more literal search tile.

Asset Library and product page preview

Asset Library is the new home in App Store Connect for screenshots, previews, In-App Event media, and Creative Assets across platforms, sizes, and placements. You can upload there, submit for review on their own, and reuse approved files on a future product page, Custom Product Page, In-App Event, or Apple Ads campaign.

  • Submit Creative Assets with a version, or standalone from Asset Library — no binary required for seasonal art.
  • Get assets approved ahead of a launch window so the listing can flip the day the campaign starts.
  • Reuse one approved file across placements instead of re-uploading the same banner five times.
  • Use product page preview to see header, name, description, screenshots, and search art on iPhone and iPad, across languages, in Dark Mode, and in both orientations.

Design rules that will get you rejected (or ignored)

Apple’s asset best practices are not mood-board advice. They track App Review Guideline 2.3 (Accurate Metadata) and advertising policy. The short version:

  • Keep the idea related to what the app does. Brand and season are fine; bait-and-switch is not.
  • No prices, discounts, website URLs, or copyright marks — they date the asset and fail globally.
  • No unverifiable awards. No logos or references to other stores or platforms.
  • No Apple designations (Editor’s Choice, App of the Day, Game of the Day, Apple Design Award). Those already appear next to your listing when you earn them.
  • Every asset shown on the App Store must meet a 4+ content bar, even if the app itself is 13+ or 16+.
  • Put the focal point in the center and design a safe area. Headers and search tiles crop differently by device and orientation.
  • If you use text, use a short phrase that adds meaning. Localize it for every language you support.
  • Videos must work muted, start with the value, pick a poster frame that stands alone, and loop without a visible jump.

What to make first (indie-sized plan)

  1. One universal Creative Asset that states the same promise as screenshot 1.
  2. A header crop and a search crop from that master (or Apple’s universal template).
  3. Localized text overlays for your top languages — same hierarchy, translated line.
  4. A Dark Mode check: if the art is a light wash, confirm the icon and Get button still separate.
  5. Only then: a seasonal variant you can swap from Asset Library without a version bump.

The header cannot carry the listing alone. The first three screenshots still do most of the conversion work in search when Creative Assets are missing, and they still prove the product after the header has set the mood. Build those frames with screenshot best practices, exact store sizes, and Product Page Optimization once you have two honest treatments.

Get Creative Assets ready before the fall switch

You do not need a new binary. You need one clear promise, crops that survive preview, and screenshots that keep the promise.

  1. Write the one-line promise

    The same sentence should work as a header idea, a search tile, and screenshot 1. If it only works as a vibe, it is not ready.

  2. Build the universal master

    Use Apple’s templates for safe area and focal point. Keep one idea, large type if any, and no prices or store badges.

  3. Align the screenshot set

    Open AppGrowthKit and rebuild frames 1–3 so the in-app proof matches the header. Export every required device size.

  4. Preview the full page

    In App Store Connect, check header + icon + screenshots + search tile on iPhone and iPad, light and Dark Mode, portrait and landscape, and each localization.

  5. Submit through Asset Library

    Upload, send for review without a version if you can, and keep a seasonal swap ready once the first set is approved.

What to remember

  • Creative Assets are the new header and search visuals on iOS 27 — they do not replace screenshots or previews.
  • Asset Library lets you review art without shipping an app update.
  • Use one universal asset unless you have a reason to split header and search.
  • Store art must stay 4+, honest, and free of prices, URLs, and Apple award badges.
  • The listing still converts on the first three screenshots. Make those match the header.

Frequently asked questions

What are App Store Creative Assets?

They are marketing images and videos Apple is adding to the App Store this fall. They can appear in the product page header, search results, In-App Events, featuring, Custom Product Pages, Product Page Optimization tests, and Apple Ads, and they complement — rather than replace — screenshots and app previews.

When do App Store Creative Assets launch?

Apple announced them at WWDC26 on June 8, 2026. Asset Library, product page preview, and the new placements are scheduled for fall 2026 on iOS 27 and iPadOS 27. Best-practice templates have been available since August 5, 2026.

Do Creative Assets replace App Store screenshots?

No. Screenshots still show the app in use. Creative Assets sit in new placements and can highlight brand, season, or new content. If you skip a search Creative Asset, Apple shows your events, previews, and screenshots instead.

Can I submit Creative Assets without a new app version?

Yes. Asset Library in App Store Connect is built so you can upload and review Creative Assets independently of a binary — useful for seasonal art and Apple Ads timelines.

Can I A/B test Creative Assets?

Yes. Apple says Creative Assets work with Custom Product Pages and Product Page Optimization, so you can test header and search treatments the same way you test screenshot sets.

What should a product page header show?

One clear idea a first-time visitor can understand in a second. Apple’s guidance is to avoid clutter, keep the focal point centered, and design for a 4+ store audience even if the app itself is rated higher.


Sources, verified 2026-08-17:

Free tools that help here

Your header should match the screenshots underneath it

AppGrowthKit turns real app screens into editable, store-ready screenshot sets so the new Creative Asset story and the first three frames say the same thing.

Try AppGrowthKit