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ASO·Updated ·7 min read

App Store vs Google Play ASO: What Indies Should Do Differently

The stores look similar. Indexed fields, screenshots, descriptions, and ranking signals are not. One checklist per store.

Lavender sticker-collage of App Store vs Google Play ASO with iOS 160, PLAY 4000, FIRST 3, PPO, and EXPERIMENTS stickers

Quick answer

How is App Store ASO different from Google Play ASO?

Both titles are 30 characters. Apple adds a 30-character subtitle and a hidden 100-character keyword field, and does not treat the description as a primary ranking field. Play adds an 80-character indexed short description and indexes the 4,000-character full description. Apple search can show the first three screenshots; Play publishes with two and wants four 1080px frames for recommendation surfaces. Test with Product Page Optimization on iOS and Store Listing Experiments on Play.

  • iOS indexed budget: name 30 + subtitle 30 + keywords 100
  • Play indexed budget: title 30 + short description 80 + full description 4,000
  • First three iOS screenshots can appear in search; Play’s promo bar wants four 1080px frames
  • PPO vs Store Listing Experiments are not the same console or the same rules
  • Play listings live on the open web; do not copy comma-separated iOS keywords into Play
On this page

Shipping the same English paragraph to both stores is how dual-track apps stall. The product is the same. The retrieval systems are not. Apple gives you 160 indexed characters and hides 100 of them. Play gives you an 80-character card and then indexes a 4,000-character essay. If you optimize one listing and paste it into the other console, you are leaving ranking text — or conversion text — on the table on purpose.

Field lengths are in the character-limit reference. iOS keyword formatting is in the keyword-field guide. Play’s card copy is in the short-description guide. This page is the split: what to do differently, and what you should never port.

The differences that actually change the work

App Store vs Google Play ASO, side by side
SurfaceApp StoreGoogle Play
TitleName · 30Title · 30
Second lineSubtitle · 30, indexedShort description · 80, indexed, used on search cards
Hidden / extra ranking textKeywords · 100, commas, no spacesNo keyword field; full description is indexed
Long copyDescription · 4,000, not a primary ranking fieldFull description · 4,000, indexed
Screenshots in discoveryFirst 1–3 frames can show in search when there is no previewTwo to publish; four 1080px+ frames for screenshot recommendation surfaces
Creative testsProduct Page Optimization (icon, screenshots, previews)Store Listing Experiments (icon, screenshots, feature graphic, video)
ReviewsRatings influence search ranking; in-app prompts cappedRatings and reviews affect ranking and conversion; no iOS-style prompt cap
WebNo public HTML product page you can treat like Searchplay.google.com URLs are on the open web; some practitioners treat inbound links as a supporting signal

Same 30-character title. Different second line, different ranking text, different screenshot counts, different experiment tools. Treat them as two listings that share a product, not as one listing with a resize pass.

Indexed text: 160 characters vs. 4,110

On iOS, uniqueness has to live in the name, subtitle, and keyword field. Repeating “budget” in all three does not make you more about budgets; it deletes 8–12 characters you could have spent on “envelope” or “paycheck.” On Play, the short description has to read as a sentence on a card, and the full description is allowed — and indexed — as real prose. Comma soup that is correct in App Store Connect is a metadata problem on Play.

  • iOS: brand + main query in the name, category or second cluster in the subtitle, everything else in the 100-character field.
  • Play: brand + main query in the 30-character title, complete benefit sentence in the 80-character short description, secondary queries in natural full-description sentences.
  • Promotional text on iOS (170) does not affect ranking. Do not hide keywords there.
  • Play tells you not to repeat the short description in the full description, and not to paste ranking or price claims into any of it.

Screenshots: three in search vs. four at 1080

Apple: depending on orientation, the first one to three screenshots appear in search when no app preview is available. Play: two screenshots publish the listing; four 1080px frames are what Google documents for screenshot-based recommendation modules. Same story. Different count, different pixels, no alpha on either store.

Creative rules you should not port blindly
RuleApp StoreGoogle Play
Minimum count1 (max 10)2 to publish (max 8 per device type)
Discovery countFirst 1–3 in search without a preview4 at 1080px+ for app recommendation surfaces that use screenshots
Required size class6.9" iPhone 1260×2736 / 1290×2796 / 1320×2868; 13" iPad if you ship iPadRecommendation floor 1080×1920 or 1920×1080
AlphaNot allowedNot allowed (JPEG or 24-bit PNG)
Extra bannerNone (icon + screenshots + optional preview)Feature graphic 1024×500, required

Build one layered set, then export the 6.9-inch iPhone sizes and a four-frame 1080×1920 Play set. Do not ship two screenshots on Play because “iOS search only shows three.”

Tests, reviews, and the open web

Product Page Optimization tests icons, screenshots, and app previews against the default iOS product page. Play Store Listing Experiments can include the feature graphic and video. They are not interchangeable. Workflows: App Store PPO and Play experiments.

  • Reviews: Apple states that ratings and reviews influence how an app ranks in search. Play treats ratings as a quality and ranking signal too. Neither store wants you to buy them.
  • iOS review prompts are capped via SKStoreReviewController (up to three times in 365 days). Play has no equivalent system prompt quota in the same API.
  • Play listings are HTML at play.google.com. A real website and inbound links to that URL are a tactic some Android ASO practitioners use; Apple does not give you a crawler-friendly product page to treat the same way. Do not call web backlinks an official Play ranking factor — call them a Play-only surface that exists.
  • Play’s AI discovery surfaces (Gemini, Ask Play, Shorts) still want one coherent outcome in name, short description, and screenshot one. That is listing hygiene, not a new keyword trick.

Two checklists, one product

Indie ASO checklist by store
Do this on the App StoreDo this on Google Play
Spend all 100 keyword characters; zero spaces after commasWrite an 80-character short description that still reads on a card
Keep description as conversion copy, not a keyword essayUse the 4,000-character description for secondary queries in prose
Win search with frames 1–3; export a required 6.9" sizeShip four 1080px+ in-app frames plus a 1024×500 feature graphic
Run PPO when you have enough iOS trafficRun Store Listing Experiments; test one asset at a time
Localize name, subtitle, keywords, and screenshots togetherLocalize short description, full description, and screenshots; recount 80

The product promise stays the same. The fields, counts, and test tools do not. Finish each console’s unique work instead of cloning the other listing.

Run a dual-store ASO pass in one sitting

This is metadata plus creative alignment, not a full localization project.

  1. Lock one promise

    Audience + outcome, in a sentence you would say out loud. That sentence has to survive the 30-character title on both stores.

  2. Spend the iOS 160

    Name, subtitle, then a full 100-character keyword field with no wasted title repeats. Count it.

  3. Write Play as sentences

    Title 30, short description 80, full description that a person can read. No comma list.

  4. Export two size sets from one story

    Build the frames once in AppGrowthKit: 6.9-inch iPhone (and iPad if needed) plus four Play frames at 1080×1920, no alpha.

  5. Pick one test per store

    PPO on iOS or a Play experiment — one hypothesis each. Do not reshuffle every asset because a competitor shipped a new gradient.

App Store vs Play ASO questions

Is the App Store description indexed for search?

Apple’s product-page guidance treats name, subtitle, and keywords as the search-oriented metadata and says promotional text does not affect ranking. The description is conversion copy. Play, by contrast, indexes the short description and the full description. Do not write the iOS description as if it were a Play ranking essay.

Can I use the same screenshots on both stores?

You can — and should — use the same UI story and captions. You cannot use the same pixel files. Apple requires a 6.9-inch iPhone size from its specification table. Play’s recommendation bar wants four frames at 1080×1920 or 1920×1080. Both reject alpha.

Does Play have a keyword field like Apple?

No. Play has no hidden 100-character keyword field. Ranking text goes in the 30-character title, the 80-character short description, and the indexed 4,000-character full description, written as human sentences.

Are Product Page Optimization and Play experiments the same thing?

No. Both A/B test listing creatives, but they live in different consoles, allow different assets (Play includes the feature graphic and video), and should be run as separate hypotheses. Do not assume a winning iOS screenshot treatment is a winning Play treatment without a Play experiment.


Sources, verified 2026-09-03:

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